Caledonia demands a 3D landscape to drive around ...this is my journey to give her one worthy enough!!
Friday, 13 January 2012
Below is a revised image of my first level layout concept, as you can see I have kept a lot the same from the previous concept but increased the scale of the glass house to fit with what the actual scale would look like in real life. There would be a lot going on in this level, lots of contrasting areas and it may be a bit much to do for one level, if this is the case I would focus on fitting the glass house into the level and leaving out some of the buildings in the lower left corner.
this is my proposed level layout
The green paths in this image represent optional paths that the player could undertake, these decisions however do not add shortcuts but are both equal paths that just add variety. However the glass house would include a jump because the players have to cross paths at one point but both paths are still equal in length. For scale reference image see blog update from December.