Thursday 8 December 2011

3. Building pictures from books

With the recent realisation of how big this project will be I'll have my work cut out and I think the level may end up looking a lot like it does in the original route design. The repetition in the upper class houses gives me a better hope though, if I do some really good assets then there would be nothing wrong with setting the whole level in an upper class environment.

potential upper class terraces? *note the fencing

*Also I've seen some really nice terraced houses in Cardiff, potential for getting research and textures for when modelling work comes round?*

The picture below is the type of thing that I would really like to put at the bottom of the high street on the roundabout. Having four maybe five buildings surrounding the roundabout would give an interesting perspective and also add variety from the planned upper class environment it will be based in. It wouldn't be the same height as in the picture, after all I do want the emphasis on 'HUGE' to be on the glass palace.


this type of building could be nice where the roundabout
would go but obviously a bit smaller in size



This isn't from the period but is still a nice image,
something like this could maybe feature in the High Street?

2. Interior pictures from books

These images show the interior of a glass palace, one under construction and the other finished. As for a finished design I like the look of the emptiness in the construction picture excluding the obvious building material assets that would be included but I also like the polished and pretty look of the complete glass palace. The only thing is I've always liked the idea of it being empty when you drive through it, being a massive free for all when you drive through it. Having assets like benches and botanical features would get in the way, *who knows that could be fun* and then it might lose the epicness of fighting against your opponents in an open yet contained environment on a massive scale. Tough decisions.


construction picture, looks chaotic and might
detract from blank canvas riots when in game?


interior picture ...just noticed the shadows and light *idea maybe?

1. Garden pictures from books

Looks like it wasn't just the glass houses that were big... (*ohhhh!!)

...the gardens were pretty large in size too (*awww)

So it turns out that the gardens are many times the size of the glass fortresses, which I should have explained a while ago and that would have given context to my previous blog update about the size. So I've been looking at gardens (as well as other things) and interesting designs of them from the period and the images below represent what it could look like. It could be interesting with intertwining paths and routes and I'm really feeling a garden setting for the ios design. 

Ideas I'm thinking of at the minute are;
  • ponds
  • symmetry
  • bushes
  • a maze
  • different grounds being gravel/grass/board walks etc


le symmetry, be interesting make players swerve around the centre parts 

garden and the raised up glass house, interesting idea for design which can be seen in last concept

overall layout and size of the garden

interesting board walks and a pavilion in le background * remember this idea!! 

Wednesday 7 December 2011

Re-scaled shizz

This past while hasn't been too productive, between having a string of migraines, getting a job and just generally not being able to convey the ideas I want into drawing form. This isn't an excuse and not even a good reason, need to pull  my finger out. 

This picture below is the best interpretation I could do to show the size. After looking up more research and seeing the size in comparison to buildings ...these things are HUGE!! The squares are rows of shops/houses etc and below this picture is a relevant photo I found from one of the books referenced two/three weeks ago.


re-scaled glass palace




rough size photo